Configuration
To change locales check
locales/
folder (Note: we use ox_lib locales)
Bridge Guide
Change the values according to the resources you use.
Notes:
The resource are preconfigured with below provided scripts, if you have any other resource you want to be configured you can reach us on discord.
Also check
fxmanifest.lua
there are some comments
Framework
Below are some pre configured frameworks for Phone
Note: This script can be easily configured with other frameworks.
Garages
Below are some pre configured garages for Garage App
If you are using any of the mentioned garages below then you need to add the code given in the garage script
xn-garages (add in any shared file)
-- xn-garages (xn-garages/server/open.lua)
local function getGarage(garage)
return Config.Garages[garage] or Config.HouseGarages[garage] or Garages[garage] or HouseGarages[garage]
end
exports('getGarage', getGarage)
jg-advancedgarages (add in any shared file)
local function getGarage(garage)
return Config.GarageLocations[garage] or Config.ImpoundLocations[garage] or Config.JobGarageLocations[garage] or Config.GangGarageLocations[garage]
end
exports('getGarage', getGarage)
qb-garage (JonasDev) (add in qb-garages/server/main.lua at very end)
local function getGarage(garage)
return Config.Garages[garage] or Config.HouseGarages[garage]
end
exports('getGarage', getGarage)
qb-garage (JonasDev) (add in qb-garages/client/main.lua at very end)
local function requestVehicle(data)
local vehicle, plate, garage, fuel, engine, body, coords in data
local vehicleInfo = { vehicle = vehicle, plate = plate, garage = garage, fuel = fuel, engine = engine, body = body }
local location, heading = vec3(coords.x, coords.y, coords.z), coords.w
local p = promise.new()
QBCore.Functions.TriggerCallback('qb-garage:server:spawnvehicle', function(netId, properties)
while not NetworkDoesNetworkIdExist(netId) do Wait(10) end
local veh = NetworkGetEntityFromNetworkId(netId)
UpdateSpawnedVehicle(veh, vehicleInfo, heading, {}, properties)
p:resolve(veh)
end, vehicleInfo, location, heading, false)
SetTimeout(5000, function()
if p then p:reject(nil) end
end)
return Citizen.Await(p)
end
exports('RequestVehicle', requestVehicle)
qb-garages (default) (add in qb-garages/server/main.lua at very end)
local function getGarage(garage)
return Config.Garages[garage]
end
exports('getGarage', getGarage)
qb-garages (default) (add in qb-garages/client/main.lua at very end)
local function requestVehicle(data)
local vehicle, plate, fuel, engine, body, coords in data
local stats = { engine = engine, body = body }
local p = promise.new()
QBCore.Functions.TriggerCallback('qb-garages:server:spawnvehicle', function(netId, properties, vehPlate)
while not NetworkDoesNetworkIdExist(netId) do Wait(10) end
local veh = NetworkGetEntityFromNetworkId(netId)
Citizen.Await(CheckPlate(veh, vehPlate))
QBCore.Functions.SetVehicleProperties(veh, properties)
exports[Config.FuelResource]:SetFuel(veh, fuel)
TriggerServerEvent('qb-garages:server:updateVehicleState', 0, vehPlate)
TriggerEvent('vehiclekeys:client:SetOwner', vehPlate)
if Config.Warp then TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1) end
if Config.VisuallyDamageCars then doCarDamage(veh, stats, properties) end
SetVehicleEngineOn(veh, true, true, false)
p:resolve(veh)
end, plate, vehicle, coords, false)
SetTimeout(5000, function()
if p then p:reject(nil) end
end)
return Citizen.Await(p)
end
exports('RequestVehicle', requestVehicle)
Inventory
Below are some pre configured inventories for Phone
Housing
Below are some pre configured housing scripts for Properties App
[qs-housing] (Quasar Housing)
[nolag_properties]
qbx_properties (add in qbx_properties/server/property.lua) at very bottom
lib.callback.register('qbx_properties:callback:getCurrentPropertyId', function(source)
local propertyId = enteredProperty[source]
return propertyId
end)
Banking
Below are some pre configured banking scripts for Bank App
[snipe-banking]
[codem-banking]
codem-banking (add in codem-bank/server/utility.lua) at very bottom
exports('fetchLimitedTransactions', function(source)
local src = source
local identifier = GetIdentifier(src)
local data = playerAllData[identifier]
if not data then return false end
local transactions, count = {}, 0
for i = #data.notificationdata, 1, -1 do
if count > 10 then break end
transactions[#transactions+1] = data.notificationdata[i]
count += 1
end
return transactions
end)
Target
Below are some pre configured targeting system for Phone
Voice
Below are some pre configured voice system for Calling App
Sounds
Below are some pre configured sound resources for Audio Playing
interact-sound
xsound
interact-sound
Add the .ogg files from snappy-phone/[README] to interact-sound/client/html/sounds
xsound
Add the .ogg files from snappy-phone/[README] to xsound/html/sounds
Head over to xsound/config.lua and do as shown below.
config.interact_sound_enable = true -- changed from false -> true
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